Which languages ​​are used in Android Studio

Android programming languages

Choosing for an Android programming language requires an understanding of its individual strengths and weaknesses.

Below are the programming languages ​​currently used for Android development:

Java - Java is the official language for Android development and is supported by Android Studio.

Kotlin - Kotlin is the most recently introduced Android language and the secondary official Java language. It's similar to Java, but a little easier to use in many ways.

C / C ++ - Android Studio supports C ++ using the Java NDK. This enables native coding, which can be useful for games, for example. However, C ++ is a little more complicated.

C # - C # is an alternative to C or C ++ that obfuscates more of the code. It's backed by some very handy tools like Unity and Xamarin, which are great for game development and cross-platform development.

BASIC - (Beginners All-Purpose Symbolic Instruction Code)

Corona / LUA - Another cross-platform tool based on LUA. It greatly simplifies the app creation process and allows native libraries to be accessed.

PhoneGap (HTML, CSS, JavaScript) - If you know how to create interactive web pages, you can use that knowledge with PhoneGap to create a more basic cross-platform app.

Android programming languages ​​in detail

The best way to develop an Android app is to download Android Studio. This is software called an IDE or Integrated Development Environment. It is offered as a bundle with the Android SDK, which is nothing more than a set of tools used to facilitate Android development.

Life just got a lot easier with Android Studio, which has grown in strength over the past few years. Features like the visual designer make the process smoother while more powerful features are constantly being added to give developers access to things like cloud storage with easy implementation.

Java

For every mobile app developer around the world, Java is the first and most preferred programming language for an Android app. One of the reasons for this is that it is simply the official language for Android app development, which means that it is one of the most supported languages.

Kotlin

Kotlin emerged as the “other” official language for Android development a long time ago. Some speculation suggests that this is supposed to raise the profile of the language and that it could potentially become the next Swift.

Just like Java, Kotlin runs on the Java Virtual Machine. It is also fully interoperable with Java and does not create any hurdles or file enlargement.

The main difference is that Kotlin requires less “boilerplate” code, which means it's a leaner and easier-to-read system. It also gets rid of bugs like zero point exceptions and even frees you from ending each line with a semicolon.

C / C ++

If you ask me, choosing C / C ++ to develop an Android app is not really a good idea. Android Studio provides support for C / C ++ using the Android Native Development Kit. This means that you are writing code that runs natively on the device rather than the Java virtual machine, giving you more control over things like memory.

C #

C # is basically a simpler, purely object-oriented version of C and C +, a development by Microsoft. Microsoft's fundamental goal was to combine the power of C ++ with the simplicity of Visual Basic, and it reads a little like a simplified version of Java.

Unity

Unity is a "game engine," which means it has things like physics computing and 3D graphics rendering and an IDE like Android Studio. It's an open source tool, which makes it incredibly easy to create your own games, and the community is strong, which means there is a lot of support available to you. With just a few lines of code, you can set up a basic platform game in under an hour. It's just perfectly performing as it is the tool used by most of the game studios on the Google Play Store. And it is also multi-platform capable.

BASIC

What we learned about C # was an attempt to combine the power of C with the simplicity of Visual BASIC. That's because BASIC (Beginners All-Purpose Symbolic Instruction Code) is incredibly easy to use.

Unfortunately, it is not officially supported by Android Studio and you cannot use it in Unity or Xamarin. The good news is that there is a lesser-known option for developing Android apps in BASIC called B4A from Anywhere Software. This is an acronym for BASIC 4 Android, ”and as you might expect, you can use it to program BASIC Android apps. It certainly isn't the first choice for most programmers developing Android apps, but it's always nice to have more options.

B4A is designed as a RAD, or Rapid Application Development Environment. There are plenty of other smart design choices that make life easier and there is a very supportive community out there if you have any questions.

corona

Corona offers another, much simpler option for developing Android apps, yet still gives you a decent dose of power and control. It is programmed in LUA which is already a lot easier than Java, and on top of that the Corona SDK will make things even easier. It supports all native libraries and allows you to publish on multiple platforms.

It's mostly used for game creation, but it can be used in a variety of other ways as well. You need to use a text editor like Notepad ++ to enter your code, and you can run that code on an emulator without having to compile it first.

PhoneGap

The last major “simplified” option you can choose for Android app development is PhoneGap.

PhoneGap is based on Apache Cordova and essentially allows you to build apps using the same code that you would normally use to build a website: HTML, CSS, and JavaScript. This is then displayed via a “WebView”, but packaged like an app. PhoneGap then acts like a bridge allowing developers to access some basic native functions of the smartphone or tablet, such as: B. the acceleration sensor or the camera.

However, this is not a real ”Android development, and the only real programming will be JavaScript.

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